Games have always been one of the most technically complex forms of media created. They are limited only by creators' imagination and their ability to translate that vision to reality through technology. We want to enable any creator, anywhere on the planet, to make games for our ecosystem. The GDK is the same base development kit used by hundreds of game creators today and was previously only available to approved partners building for the Xbox ecosystem.
The GDK contains the common tools, libraries, and documentation needed for developers, it's the future of the Xbox ecosystem across all platforms—PC, cloud, mobile, and console. By using the GDK, creators will get a head start on their game development based on a technical foundation that will also allow them to unlock functionalities to integrate with the Xbox ecosystem like commerce, achievements, multiplayer and more. Access to publish on the Xbox ecosystem of stores is still private, following common industry licensing practices.
Completing the journey to publish a game to the Xbox store on Windows — directly or through the Game Pass program — involves applying to qualify for an Xbox partners program, signing a license agreement, and configuring gaming services.
Interested creators can check out the ID Xbox program for more information. Note that the DLL name uses periods instead of underscores in the GDK and must be renamed to use underscores instead of periods. Create a MicrosoftGame. For starting development you can use a config with default values like the following example.
The MicrosoftGame. In order to use Xbox services functionality you need to update your project's MicrosoftGame. For example, the following identity details in Partner Center would result in your MicrosoftGame. See MicrosoftGame. See Overviews and how-tos for overviews of implementing GDK features. In order to test Xbox services functionality in your game such as achievements, you need to use a sandbox and test accounts with access to that sandbox.
To test any Xbox services features in your game you'll need to create test accounts that have access to your development sandbox. After you've created a test account, use the account to access your sandbox by using the following steps. If you're able to sign in successfully, you've created a test account and changed to your sandbox to begin testing. For more information on sandboxes see Xbox Live Sandboxes overview.
After you've completed those two requirements, you're ready to publish. To submit your game, go to Partner Center and follow the instructions in the UI. Skip to main content. This browser is no longer supported. Download Microsoft Edge More info. Contents Exit focus mode. Please rate your experience Yes No.
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